ATTACK · KING SAFETY · PRACTICAL PLAY

The attack has another gear

A pawn wedge, a knight offer and a rook lift. Vasyl Ivanchuk vs Artur Yusupov, 1991.

18 minute studyAdvanced39 moves4 moments to think
Artur YusupovWhite to move
Vasyl IvanchukStarting position
← → moves · F to flip
Legal moves only. Explore freely in Replay.
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Standard starting position. White to move.

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THE STORY BEGINS

Every piece has a part to play.

In their Brussels Candidates tiebreak in 1991, Ivanchuk and Yusupov create a position where material on one wing competes with a king attack on the other. Black’s pawn on e3, active queen and knight routes are the key landmarks. Study how the rook joins the attack before deciding which side’s extra material matters.

1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. 37. 38. 39.
GAME BALANCE · WHITE’S PERSPECTIVE+0.37
Accessible evaluation values & provenance

Stockfish 17.1 · 75,000 nodes per position; 1,000,000 at key moments. Actual depth 13–245. Positive centipawns favour White; mate scores remain separate. Selective search is evidence, not proof.

Download complete engine evidence

The story behind the game

In their Brussels Candidates tiebreak in 1991, Ivanchuk and Yusupov create a position where material on one wing competes with a king attack on the other. Black’s pawn on e3, active queen and knight routes are the key landmarks. Study how the rook joins the attack before deciding which side’s extra material matters.

Take these ideas to your next game

  1. An advanced pawn can restrict defensive squares without promoting immediately.
  2. Before taking offered material, count the attacker’s remaining routes.
  3. A rook lift can be more urgent than protecting a distant rook.
  4. Connect threats against pieces with threats against the king.
Read the complete annotated game

Full game transcript, including the result and the answers. Original explanations by chessgames.info; game score from the sources below.

1 . c4
1 … e5
2 . g3
2 … d6
3 . Bg2
3 … g6
4 . d4
4 … Nd7
5 . Nc3
5 … Bg7
6 . Nf3
6 … Ngf6
7 . O-O
7 … O-O
8 . Qc2
8 … Re8
9 . Rd1
9 … c6
10 . b3
10 … Qe7
11 . Ba3
11 … e4
12 . Ng5
12 … e3

Yusupov plays 12…e3, placing a pawn close to White’s king position. The pawn attacks d2 and f2 and helps shape the defensive squares around the king. White answers f4 in the game, changing the pawn cover. An advanced pawn is not automatically strong: its concrete influence and the pieces that can use the resulting squares are what need evaluation.

13 . f4
13 … Nf8
14 . b4
14 … Bf5
15 . Qb3
15 … h6
16 . Nf3
16 … Ng4
17 . b5
17 … g5
18 . bxc6
18 … bxc6
19 . Ne5
19 … gxf4
20 . Nxc6
20 … Qg5
21 . Bxd6
21 … Ng6
22 . Nd5
22 … Qh5
23 . h4
23 … Nxh4

Yusupov chose 23…Nxh4 in the game; the saved analysis prefers …fxg3. The knight offer invites gxh4 and …Qxh4, changing the king’s pawn cover. White also has stronger resources than accepting immediately, including forcing knight moves. The saved candidates favour the pawn capture on g3. A memorable practical attack is not proof that its first sacrifice was the best available move.

24 . gxh4
24 … Qxh4
25 . Nde7+
25 … Kh8
26 . Nxf5
26 … Qh2+
27 . Kf1
27 … Re6

The historical 27…Re6 prepares a rook lift, while the saved evidence prefers the direct …Rg8. In the game, Qb7 is followed by …Rg6 and White takes the rook on a8. The saved defence after the lift is stronger for White than that historical continuation. Compare direct rook activity with the extra tempo used by the lift. Learning a useful manoeuvre also means recognizing when another route is more urgent.

28 . Qb7
28 … Rg6
29 . Qxa8+
29 … Kh7
30 . Qg8+
30 … Kxg8
31 . Nce7+
31 … Kh7
32 . Nxg6
32 … fxg6
33 . Nxg7
33 … Nf2

The move 33…Nf2 attacks the d1-rook while using the advanced pawn’s support. The queen remains active near White’s king, so the knight’s attack cannot be considered in isolation. The e3-pawn is still doing useful work long after its advance. Follow White’s alternatives and Black’s queen routes in the saved lines instead of assuming that a single threat wins the game.

34 . Bxf4
34 … Qxf4
35 . Ne6
35 … Qh2
36 . Rdb1
36 … Nh3
37 . Rb7+
37 … Kg8
38 . Rb8+
38 … Qxb8
39 . Bxh3
39 … Qg3

Result: 0-1. The recorded score ends here; it does not imply checkmate.

Think through the turning points

Move 12: Place a wedge in the position

Black’s pawn is on e4. Which advance makes White account for threats against d2 and f2? In the game: e3. Yusupov plays 12…e3, placing a pawn close to White’s king position. The pawn attacks d2 and f2 and helps shape the defensive squares around the king. White answers f4 in the game, changing the pawn cover. An advanced pawn is not automatically strong: its concrete influence and the pieces that can use the resulting squares are what need evaluation.

Engine-supported alternatives

e3 f3 Rd8 Rd3 Nf8 Rad1 Ne8 Nh3 Bf5 Ne4 Bh6 d5 · +0.07 · depth 20

Nb6 Ngxe4 · +1.87 · depth 20

Nf8 Ngxe4 Nxe4 Qxe4 Qd8 Qd3 h5 h3 Ne6 d5 Ng5 dxc6 · +1.69 · depth 19

Move 23: Compare the pawn capture and knight offer

White has played h4. Which supported continuation is stronger: capturing on g3 or offering the knight on h4? In the game: Nxh4. Yusupov chose 23…Nxh4 in the game; the saved analysis prefers …fxg3. The knight offer invites gxh4 and …Qxh4, changing the king’s pawn cover. White also has stronger resources than accepting immediately, including forcing knight moves. The saved candidates favour the pawn capture on g3. A memorable practical attack is not proof that its first sacrifice was the best available move.

Engine-supported alternatives

fxg3 Bxg3 Rac8 Qb7 Nf2 Rf1 Kh8 Nce7 Nxe7 Nxe7 Rcd8 Bc6 · -0.98 · depth 17

Nf2 Nxf4 Nxf4 Bxf4 Be4 Ne5 Bxg2 Kxg2 Bxe5 Bxe5 Qg4 Rf1 · -0.53 · depth 17

Rac8 Nxf4 Nxf4 Bxf4 Nf2 Rf1 Nh3+ Kh1 Qxe2 Rae1 Nxf4 Rxe2 · -0.33 · depth 16

Nxh4 Nce7+ Kh8 Nxf4 Nf3+ exf3 Qh2+ Kf1 Rxe7 fxg4 e2+ Nxe2 · +0.00 · depth 24

Move 27: Find the more urgent rook route

White’s king is on f1. Should Black lift the rook through e6 or contest the g-file directly? In the game: Re6. The historical 27…Re6 prepares a rook lift, while the saved evidence prefers the direct …Rg8. In the game, Qb7 is followed by …Rg6 and White takes the rook on a8. The saved defence after the lift is stronger for White than that historical continuation. Compare direct rook activity with the extra tempo used by the lift. Learning a useful manoeuvre also means recognizing when another route is more urgent.

Engine-supported alternatives

Rg8 Qb7 Bf6 Rdb1 Qh5 Nce7 Bxe7 Qxe7 Nh2+ Kg1 Rxg2+ Kxg2 · +1.34 · depth 18

Bf6 Qb7 Rg8 Rac1 Qh5 Ne5 Bxe5 Bxe5+ Nxe5 dxe5 Qxf5 Qc6 · +1.36 · depth 18

Nf2 Nxe3 · +1.68 · depth 18

Re6 Qb7 Rg8 Nd8 Rf6 Nxf7+ Rxf7 Qxf7 Bf8 Ne7 Bxe7 Qxf4 · +2.18 · depth 22

Move 33: Use the pawn’s support

Black’s knight is on g4 and White’s rook is on d1. Which jump attacks the rook from a square protected by the e3-pawn? In the game: Nf2. The move 33…Nf2 attacks the d1-rook while using the advanced pawn’s support. The queen remains active near White’s king, so the knight’s attack cannot be considered in isolation. The e3-pawn is still doing useful work long after its advance. Follow White’s alternatives and Black’s queen routes in the saved lines instead of assuming that a single threat wins the game.

Engine-supported alternatives

Kxg7 · -2.56 · depth 19

Qh4 Kg1 Qh2+ Kf1 Kxg7 Rdb1 Qg3 Rb7+ Kf6 Kg1 Qf2+ Kh1 · -2.19 · depth 19

Qg3 Kg1 Qf2+ Kh1 Qh4+ Kg1 Qh2+ Kf1 Kxg7 c5 Qg3 Kg1 · -2.09 · depth 19

Nf2 Bxf4 Qxf4 Ne6 Qh2 Rdb1 Nh3 Rb7+ Kg8 Ke1 Qg1+ Bf1 · -3.85 · depth 21

A CONNECTED IDEA

Separate the practical attack from the best defence

Both games create difficult material imbalances and forcing threats. Compare the saved defensive alternatives with the recorded continuation before using the winner’s result to judge the sacrifice.

Try it in Into the complications →

Pass the game on.

A good idea is even better shared.

Position images download as SVG. Exact links use saved, validated variations. Unsaved exploration links return to the main-game position.