ATTACK · CALCULATION · COORDINATION

Open the centre while the kings are under fire

Tal meets Fischer’s kingside play with a central pawn wedge. Mikhail Tal vs Bobby Fischer, 1959.

18 minute studyIntermediate41 moves4 moments to think
Bobby FischerWhite to move
Mikhail TalStarting position
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Standard starting position. White to move.

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THE STORY BEGINS

Every piece has a part to play.

Both sides build threats in this King’s Indian encounter from the 1959 Candidates tournament. Tal’s pawn reaches c6 while Fischer’s queen and rooks work toward the white king. White later offers a rook to make a knight fork possible. The lesson is to compare concrete threats instead of assuming one attack is faster.

1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. 37. 38. 39. 40. 41.
GAME BALANCE · WHITE’S PERSPECTIVE+0.37
Accessible evaluation values & provenance

Stockfish 17.1 · 75,000 nodes per position; 1,000,000 at key moments. Actual depth 12–22. Positive centipawns favour White; mate scores remain separate. Selective search is evidence, not proof.

Download complete engine evidence

The story behind the game

Both sides build threats in this King’s Indian encounter from the 1959 Candidates tournament. Tal’s pawn reaches c6 while Fischer’s queen and rooks work toward the white king. White later offers a rook to make a knight fork possible. The lesson is to compare concrete threats instead of assuming one attack is faster.

Take these ideas to your next game

  1. A pawn wedge can restrict the defender’s coordination.
  2. A rook lift may support defence as well as attack.
  3. Look for a knight fork after an exchange offer.
  4. Recalculate checks when a central pawn moves.
Read the complete annotated game

Full game transcript, including the result and the answers. Original explanations by chessgames.info; game score from the sources below.

1 . d4
1 … Nf6
2 . c4
2 … g6
3 . Nc3
3 … Bg7
4 . e4
4 … d6
5 . Be2
5 … O-O
6 . Nf3
6 … e5
7 . d5
7 … Nbd7
8 . Bg5
8 … h6
9 . Bh4
9 … a6
10 . Nd2
10 … Qe8
11 . O-O
11 … Nh7
12 . b4
12 … Ng5
13 . f3
13 … f5
14 . Bf2
14 … Qe7
15 . Rc1
15 … Nf6
16 . c5
16 … Bd7
17 . Qc2
17 … Nh5
18 . b5
18 … fxe4
19 . Ndxe4
19 … Nxe4
20 . fxe4
20 … Nf4
21 . c6

c6 gains space and challenges Black’s coordination. Black first activates the queen with Qg5. After the b-pawn takes on c6, White’s d-pawn can recapture there, preserving the advanced wedge. Keep the identity and route of that pawn clear while comparing Black’s kingside threats.

21 … Qg5
22 . Bf3
22 … bxc6
23 . dxc6
23 … Bg4
24 . Bxg4
24 … Qxg4
25 . Be3
25 … axb5
26 . Bxf4
26 … exf4
27 . Nxb5
27 … Rf7
28 . Qc4
28 … Rc8
29 . Rf3

Rf3 brings the rook into the contest around the kings. White can double rooks on the f-file while Black does the same. The rook lift does not settle which attack is stronger. Compare checks, captures and the knight’s central jumping squares before choosing a pawn move around the white king.

29 … Be5
30 . Rcf1
30 … Kg7
31 . a4
31 … Ra8
32 . Kh1
32 … Qg5
33 . g3
33 … Raf8
34 . gxf4
34 … Bxf4
35 . Nd4
35 … Qh4
36 . Rxf4

Ne6+ is the strongest saved candidate and forks the king and bishop. Tal first played Rxf4 in the recorded game, replacing the bishop on f4 with a black rook after the recapture. The saved analysis prefers giving the knight check immediately, attacking the bishop instead. Compare the move orders before offering a rook: the same knight square can attack different pieces in the two lines.

36 … Rxf4
37 . Ne6+
37 … Kh8
38 . Qd4+
38 … R8f6
39 . Nxf4
39 … Kh7
40 . e5

e5 attacks the rook and changes the queen’s routes. Black captures the pawn with the d-pawn in the recorded line. White then checks from d7. Compare the rook’s defence, the knight on f4 and the queen’s checking squares together: the pawn advance works through their coordination.

40 … dxe5
41 . Qd7+

Result: 1-0. The recorded score ends here; it does not imply checkmate.

Think through the turning points

Move 21: Drive a wedge into the position

Which pawn advance attacks the bishop on d7? In the game: c6. c6 gains space and challenges Black’s coordination. Black first activates the queen with Qg5. After the b-pawn takes on c6, White’s d-pawn can recapture there, preserving the advanced wedge. Keep the identity and route of that pawn clear while comparing Black’s kingside threats.

Engine-supported alternatives

c6 Qg5 Bg3 Nxe2+ Qxe2 bxc6 dxc6 Bg4 Rxf8+ Rxf8 Qe1 axb5 · +0.73 · depth 18

bxa6 Qg5 Bf3 Nh3+ Kh1 Nxf2+ Qxf2 Rxa6 Rb1 dxc5 Rxb7 Bg4 · +0.47 · depth 18

Kh1 Nxe2 · -0.09 · depth 18

Move 29: Lift a rook toward the kingside

Which rook move from f1 prepares to support the king and attack? In the game: Rf3. Rf3 brings the rook into the contest around the kings. White can double rooks on the f-file while Black does the same. The rook lift does not settle which attack is stronger. Compare checks, captures and the knight’s central jumping squares before choosing a pawn move around the white king.

Engine-supported alternatives

a4 Be5 · +0.69 · depth 18

Rcd1 Be5 a4 Kg7 Nd4 Bxd4+ Qxd4+ Kg8 Qc4 Rb8 h3 Qg5 · +0.49 · depth 17

Rf3 Kf8 Rb1 Ra8 Nxd6 cxd6 Rb7 Rxb7 cxb7 Rb8 Qc7 Bd4+ · +0.49 · depth 17

Move 36: Fork immediately with check

Which knight check attacks the bishop on f4 as well as the king? In the game: Rxf4. Ne6+ is the strongest saved candidate and forks the king and bishop. Tal first played Rxf4 in the recorded game, replacing the bishop on f4 with a black rook after the recapture. The saved analysis prefers giving the knight check immediately, attacking the bishop instead. Compare the move orders before offering a rook: the same knight square can attack different pieces in the two lines.

Engine-supported alternatives

Ne6+ Kg8 Nxf4 d5 Qxd5 Qd8 R3f2 Qxd5 exd5 g5 Nh3 Rxf2 · +5.12 · depth 20

Rxf4 Rxf4 Ne6+ Kg8 Nxf4+ Kh7 Ng2 Qxe4 Rf7+ Rxf7 Qxf7+ Kh8 · +3.76 · depth 20

h3 h5 Ne6+ Kh6 Nxf8 Rxf8 Qe6 Kg7 a5 g5 Qe7+ Rf7 · +2.67 · depth 20

Move 40: Open a central diagonal with tempo

Which pawn advance attacks the rook on f6? In the game: e5. e5 attacks the rook and changes the queen’s routes. Black captures the pawn with the d-pawn in the recorded line. White then checks from d7. Compare the rook’s defence, the knight on f4 and the queen’s checking squares together: the pawn advance works through their coordination.

Engine-supported alternatives

e5 Rf7 exd6 cxd6 Qe4 Qf6 Rg1 d5 Qxg6+ Qxg6 Nxg6 Ra7 · +5.38 · depth 20

Qf2 Qg4 Qg1 Qh4 Ng2 Qg5 h4 Qe5 Rxf6 Qxf6 Qe1 Qd4 · +4.43 · depth 19

Qd2 g5 e5 Rxf4 Rxf4 gxf4 exd6 Qh3 Qxf4 Qe6 Qf3 cxd6 · +3.09 · depth 19

A CONNECTED IDEA

Open the centre to change a king attack

Both attacks use an e-pawn advance to attack a defender. Identify the attacked piece and calculate how the next capture changes the queen’s checking route.

Try it in Clear the h-file, then break the centre →

Pass the game on.

A good idea is even better shared.

Position images download as SVG. Exact links use saved, validated variations. Unsaved exploration links return to the main-game position.