CALCULATION · COORDINATION · ENDGAME

Central knights create a route to simplification

Kramnik uses tactical coordination in the tenth match game. Vladimir Kramnik vs Veselin Topalov, 8 October 2006.

20 minute studyAdvanced43 moves4 moments to think
Veselin TopalovWhite to move
Vladimir KramnikStarting position
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Standard starting position. White to move.

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THE STORY BEGINS

Every piece has a part to play.

The tenth game of the 2006 world championship match begins in a Catalan structure and becomes a tactical fight around Black’s active rook and White’s knights. Kramnik’s knight moves attack useful targets while the queen and bishop prepare a favourable transition. The final queen exchange leaves a material advantage that still has to be coordinated.

1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. 37. 38. 39. 40. 41. 42. 43.
GAME BALANCE · WHITE’S PERSPECTIVE+0.37
Accessible evaluation values & provenance

Stockfish 17.1 · 75,000 nodes per position; 1,000,000 at key moments. Actual depth 12–21. Positive centipawns favour White; mate scores remain separate. Selective search is evidence, not proof.

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The story behind the game

The tenth game of the 2006 world championship match begins in a Catalan structure and becomes a tactical fight around Black’s active rook and White’s knights. Kramnik’s knight moves attack useful targets while the queen and bishop prepare a favourable transition. The final queen exchange leaves a material advantage that still has to be coordinated.

Take these ideas to your next game

  1. A knight can attack two defensive pieces from one square.
  2. Recalculate tactics when a rook captures a knight.
  3. Move the queen to a file that creates a new entry.
  4. Simplification is useful when the resulting ending supports it.
Read the complete annotated game

Full game transcript, including the result and the answers. Original explanations by chessgames.info; game score from the sources below.

1 . d4
1 … Nf6
2 . c4
2 … e6
3 . Nf3
3 … d5
4 . g3
4 … Bb4+
5 . Bd2
5 … Be7
6 . Bg2
6 … O-O
7 . O-O
7 … c6
8 . Bf4
8 … Nbd7
9 . Qc2
9 … a5
10 . Rd1
10 … Nh5
11 . Bc1
11 … b5
12 . cxd5
12 … cxd5
13 . e4
13 … dxe4
14 . Qxe4
14 … Rb8
15 . Qe2
15 … Nhf6
16 . Bf4
16 … Rb6
17 . Ne5
17 … Nd5
18 . Bxd5
18 … exd5
19 . Nc3
19 … Nf6
20 . Nxb5
20 … Ba6
21 . a4
21 … Ne4
22 . Rdc1
22 … Qe8
23 . Rc7
23 … Bd8
24 . Ra7
24 … f6
25 . Nd7

Nd7 forks the two rooks. Black moves the f8-rook and White takes on b6. Black then takes White’s active rook on a7. Count the entire sequence: a fork can lead to a material rearrangement rather than the immediate win of a full rook.

25 … Rf7
26 . Nxb6
26 … Rxa7
27 . Nxd5
27 … Rd7
28 . Ndc3
28 … Rxd4
29 . Re1
29 … f5
30 . Qc2
30 … Rb4
31 . Nd5

Nd5 attacks the rook and creates another useful route. Black captures White’s other knight on b5, and the a-pawn recaptures before Black’s queen takes b5. White then uses Nc7. The point is to keep both knights and all recaptures in the calculation instead of stopping at the first attacked rook.

31 … Rxb5
32 . axb5
32 … Qxb5
33 . Nc7

Nc7 attacks the queen with tempo. Black’s queen moves to c4 and White returns the queen to d1. After Black captures the knight on c7, White’s queen invades d7 and then takes the bishop on c7. The queen’s route is part of the combination, so verify each available reply in the saved lines.

33 … Qc4
34 . Qd1
34 … Bxc7
35 . Qd7
35 … h6
36 . Qxc7
36 … Qb4
37 . Qb8+

Qb8+ offers a queen exchange supported by the bishop. Black takes on b8 and the bishop recaptures. White reaches a rook-and-bishop ending against bishop and knight with an extra exchange. Black’s knight and bishop still have active squares; bring the rook into the game instead of treating the material count as the end of the lesson.

37 … Qxb8
38 . Bxb8
38 … Nd2
39 . Ra1
39 … g5
40 . f4
40 … Nb3
41 . Ra3
41 … Bc4
42 . Bc7
42 … g4
43 . Bxa5

Result: 1-0. The recorded score ends here; it does not imply checkmate.

Think through the turning points

Move 25: Fork two defensive targets

Which move by the e5-knight attacks the rook on b6 and the rook on f8? In the game: Nd7. Nd7 forks the two rooks. Black moves the f8-rook and White takes on b6. Black then takes White’s active rook on a7. Count the entire sequence: a fork can lead to a material rearrangement rather than the immediate win of a full rook.

Engine-supported alternatives

Nd7 Rf7 Nxb6 Rxa7 Nxd5 Rd7 Ndc3 Re7 Be3 Ng5 h4 Nf7 · +2.00 · depth 20

Nd3 Bxb5 axb5 Rxb5 Qg4 Ng5 Re1 h5 Qd1 Ne4 Bd6 Bb6 · +1.69 · depth 20

Qg4 g5 Qh3 Bb7 Nd7 Bc8 Rc1 gxf4 Rxc8 Ng5 Qf1 Nf3+ · +1.18 · depth 20

Move 31: Return to a central square

Which knight move from c3 attacks the rook on b4 and prepares Nc7? In the game: Nd5. Nd5 attacks the rook and creates another useful route. Black captures White’s other knight on b5, and the a-pawn recaptures before Black’s queen takes b5. White then uses Nc7. The point is to keep both knights and all recaptures in the calculation instead of stopping at the first attacked rook.

Engine-supported alternatives

Nd5 Bxb5 Nxb4 Bxa4 Qc4+ Kh8 Nd3 Bf6 Qd5 Bc6 Qxf5 Bd4 · +3.57 · depth 20

Na2 Bxb5 Nxb4 Bxa4 Qc4+ Kh8 Nd3 h6 Qd5 Bc2 f3 Bb6+ · +3.54 · depth 20

f3 Bb6+ Kg2 Qe6 fxe4 Bb7 Kf1 h5 Be3 Bxe4 Nxe4 Rxe4 · +2.82 · depth 20

Move 33: Use the entry square

Which knight move attacks the queen on b5? In the game: Nc7. Nc7 attacks the queen with tempo. Black’s queen moves to c4 and White returns the queen to d1. After Black captures the knight on c7, White’s queen invades d7 and then takes the bishop on c7. The queen’s route is part of the combination, so verify each available reply in the saved lines.

Engine-supported alternatives

Nc3 Nxc3 Qxc3 Kf7 Qe3 Bc8 Qe5 Qd7 Qd6 Qxd6 Bxd6 a4 · +4.06 · depth 21

Nc7 Bxc7 Qxc7 Qxb2 Qd8+ Kf7 Qd7+ Kg6 Qe6+ Qf6 Qe8+ Qf7 · +3.78 · depth 21

Rd1 h6 Be3 a4 f3 Ng5 Nc3 Qe8 Bxg5 hxg5 Kg2 a3 · +2.89 · depth 21

Move 37: Exchange queens with check

Which queen move offers an exchange on b8 with check? In the game: Qb8+. Qb8+ offers a queen exchange supported by the bishop. Black takes on b8 and the bishop recaptures. White reaches a rook-and-bishop ending against bishop and knight with an extra exchange. Black’s knight and bishop still have active squares; bring the rook into the game instead of treating the material count as the end of the lesson.

Engine-supported alternatives

Qb8+ Qxb8 Bxb8 Ng5 Re7 Bd3 f4 Nf3+ Kf2 Nxh2 Ra7 Kh7 · +4.17 · depth 19

Qc1 a4 f3 g5 Be3 Bb7 Qd1 Nf6 Bf2 Kf7 Bd4 g4 · +3.35 · depth 19

Ra1 Qxb2 Qb8+ Qxb8 Bxb8 Ng5 f4 Nf3+ Kg2 Bb7 Rxa5 Be4 · +2.84 · depth 18

A CONNECTED IDEA

Simplify while keeping active pieces

Kramnik’s queen exchange preserves a useful rook-and-bishop ending. Compare his earlier match game against Leko and check how the rook stays active while the king and pawn structure change.

Try it in The king joins the work →

Pass the game on.

A good idea is even better shared.

Position images download as SVG. Exact links use saved, validated variations. Unsaved exploration links return to the main-game position.