STRATEGY · ROOK ACTIVITY · COORDINATION

Advance with threats

Alekhine uses queenside space before a seventh-rank invasion. Alexander Alekhine vs Max Euwe, 1935.

15 minute studyAdvanced30 moves4 moments to think
Max EuweWhite to move
Alexander AlekhineStarting position
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Standard starting position. White to move.

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THE STORY BEGINS

Every piece has a part to play.

The first game of the 1935 championship match begins with a Slav structure and develops into active play by Alekhine’s rook and knight. His queenside pawn advances gain time against the queen, while the rook later penetrates the seventh rank. Notice how a wing operation and threats near the king become parts of the same position.

1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30.
GAME BALANCE · WHITE’S PERSPECTIVE+0.37
Accessible evaluation values & provenance

Stockfish 17.1 · 75,000 nodes per position; 1,000,000 at key moments. Actual depth 12–21. Positive centipawns favour White; mate scores remain separate. Selective search is evidence, not proof.

Download complete engine evidence

The story behind the game

The first game of the 1935 championship match begins with a Slav structure and develops into active play by Alekhine’s rook and knight. His queenside pawn advances gain time against the queen, while the rook later penetrates the seventh rank. Notice how a wing operation and threats near the king become parts of the same position.

Take these ideas to your next game

  1. Look for threats created by a central knight jump.
  2. A pawn advance against the queen can gain time for another piece.
  3. An active rook needs supporting squares and targets.
  4. Check whether a checking move improves the piece that gives it.
Read the complete annotated game

Full game transcript, including the result and the answers. Original explanations by chessgames.info; game score from the sources below.

1 . d4
1 … d5
2 . c4
2 … c6
3 . Nf3
3 … Nf6
4 . Nc3
4 … dxc4
5 . a4
5 … Bf5
6 . Ne5
6 … Nbd7
7 . Nxc4
7 … Qc7
8 . g3
8 … e5
9 . dxe5
9 … Nxe5
10 . Bf4
10 … Nfd7
11 . Bg2
11 … Be6
12 . Nxe5
12 … Nxe5
13 . O-O
13 … Be7
14 . Qc2
14 … Rd8
15 . Rfd1
15 … O-O
16 . Nb5

Nb5 creates a direct threat to the queen before the exchange of rooks. Black can exchange on d1 before moving the queen, so calculate more than the immediate knight attack. The remaining white rook will occupy the d-file. Compare the resulting activity with a quiet move that lets Black complete the same exchanges on easier terms.

16 … Rxd1+
17 . Rxd1
17 … Qa5
18 . Nd4
18 … Bc8
19 . b4

b4 gains space with an attack on the queen. The pawn move is part of a larger expansion: the game later advances b5 and fixes the central tension. Moving a pawn with tempo can help, but it also leaves squares behind. Check the queen’s safe replies and the support for the advanced pawns in the saved lines.

19 … Qc7
20 . b5
20 … c5
21 . Nf5
21 … f6
22 . Ne3
22 … Be6
23 . Bd5
23 … Bxd5
24 . Rxd5
24 … Qa5
25 . Nf5
25 … Qe1+
26 . Kg2
26 … Bd8
27 . Bxe5
27 … fxe5
28 . Rd7

Rd7 turns the open file into an active rank. White’s knight on f5 and queen on c2 remain part of the calculation. The rook is active because it can cooperate with those pieces, not because the seventh rank is always safe. Compare Black’s bishop defence with the checking resources available to White.

28 … Bf6
29 . Nh6+

Nh6+ forces a king response before White takes on c5 in the game. A checking move should be evaluated through its consequences. Rebuild the position after the king reply, then inspect the queen’s targets and the rook on d7. The score ends after the subsequent queen capture; it does not record a checkmate.

29 … Kh8
30 . Qxc5

Result: 1-0. The recorded score ends here; it does not imply checkmate.

Think through the turning points

Move 16: Jump with an attack on the queen

Which move by the c3-knight attacks the queen on c7? In the game: Nb5. Nb5 creates a direct threat to the queen before the exchange of rooks. Black can exchange on d1 before moving the queen, so calculate more than the immediate knight attack. The remaining white rook will occupy the d-file. Compare the resulting activity with a quiet move that lets Black complete the same exchanges on easier terms.

Engine-supported alternatives

Nd5 Bxd5 Rxd5 Rxd5 Bxd5 Rd8 Bb3 Bf6 a5 c5 Rc1 Qxa5 · +0.65 · depth 17

Nb5 Qa5 Nd4 Bc8 Nb3 Qc7 a5 Rxd1+ Rxd1 Bf6 h3 a6 · +0.65 · depth 17

Be4 g6 · +0.33 · depth 17

Move 19: Gain time on the queenside

Black’s queen is on a5. Which pawn advance attacks it while gaining queenside space? In the game: b4. b4 gains space with an attack on the queen. The pawn move is part of a larger expansion: the game later advances b5 and fixes the central tension. Moving a pawn with tempo can help, but it also leaves squares behind. Check the queen’s safe replies and the support for the advanced pawns in the saved lines.

Engine-supported alternatives

b4 Bxb4 Nb3 Qc7 Qe4 Bd6 Qd4 g5 Bxg5 f6 Bh6 Rd8 · +1.59 · depth 18

Nb3 Qc7 h4 Re8 Qc3 Bf6 Nc5 Qe7 Ne4 Ng4 Qc2 Rd8 · +0.59 · depth 18

Be4 g6 · +0.28 · depth 18

Move 28: Use the seventh rank

Which rook move reaches the seventh rank from d5? In the game: Rd7. Rd7 turns the open file into an active rank. White’s knight on f5 and queen on c2 remain part of the calculation. The rook is active because it can cooperate with those pieces, not because the seventh rank is always safe. Compare Black’s bishop defence with the checking resources available to White.

Engine-supported alternatives

Rd7 Kh8 Qxc5 Re8 Qd5 Bf6 Nd6 Qxe2 Nxe8 e4 Nxf6 Qf3+ · +5.39 · depth 20

Rxe5 Qb4 Re4 c4 Rxc4 Qa5 Qe4 Qb6 Qd5+ Kh8 f3 h6 · +4.98 · depth 20

Rd1 Qb4 Rd7 Bf6 Nh6+ Kh8 Nf7+ Kg8 Nd6 Kh8 Rxb7 c4 · +4.25 · depth 19

Move 29: Check from a new square

The knight is on f5 and Black’s king is on g8. Which jump gives check? In the game: Nh6+. Nh6+ forces a king response before White takes on c5 in the game. A checking move should be evaluated through its consequences. Rebuild the position after the king reply, then inspect the queen’s targets and the rook on d7. The score ends after the subsequent queen capture; it does not record a checkmate.

Engine-supported alternatives

Nh6+ Kh8 Qxc5 Re8 Nf7+ Kg8 Qc4 e4 Nd6+ Kh8 Nxe8 e3 · +6.89 · depth 19

Qc4+ Kh8 Qxc5 Ra8 Qc4 Rf8 Qe4 g6 Nh6 a6 Qxb7 Bg7 · +5.08 · depth 19

Rxb7 h5 Rxa7 Kh8 Qe4 Rd8 Ra8 Rxa8 Qxa8+ Kh7 Qe4 Qb4 · +4.71 · depth 19

A CONNECTED IDEA

A knight move can prepare a change of structure

Alekhine’s knight jump gains time against the queen before the queenside pawn advances. Compare Fischer’s central knight improvement and describe the task it makes possible for the other pieces.

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